![]() ![]() We like the three-star system as we relish a challenge. Here's why: standard levels are more than approachable, while others - such as the late-on final star of some levels - prove to be a challenge. However the food doesn't carry over from one level to the next. No plant food? No problem - 1,000 in-game coins will bag you another. It becomes an essential tool survival so you'll want to stockpile the plant food that you can - it's limited to three slots at the start of the game - and use them intelligently. These special zombies release plant food which can be collected and used to boost plants with individual supped-up powers. So there's another revenue stream - similar to the original game.ĭuring play the occasional green glowing zombie will venture on screen. Nice idea, and one which changes the gameplay mechanic, but one that you'll also need to pay out for.įortunately you needn't spend real cash by default: in-game coins can be earned by killing zombies and completing levels, but you can top up that in-game bank account with a real bank account should you so wish. Each lasts for a couple of seconds during which time it's possible to pinch off zombies' heads, swipe and throw zombies from the screen or electrocute groups of them. There's also the addition of power-ups added in to play. New plants are a necessity to move the sequal forward and it gives the original formula a fresh new feel. We'll leave you to discover what they all do, as that's part of the fun, but with names like Bonk Choy and Coconut Cannon, you get a rough idea. Plants and power-upsĪlongside the typical troupe of plants from the original game - including defensive Walnuts that take a heap of zombie-munching before they're defeated, peashoots that shoot peas on the attack and scores of other specialist floral types that would be welcome in Little Shop of Horrors - there are additional new plants in PVZ2. Crazy Dave ate a taco so tasty that he wanted to eat it again, and so his trusty time machine, Wendy, took him back in time but - in that Crazy Dave way - messed up and ended up in ancient Egypt. Oh, and PVZ2 is no longer set in your back yard. Here you choose which level you play and replay in order to max out its various star-based difficulty levels. The arcade-style onslaught of the original has been ditched and replaced with a Super Mario-style map system that's easy to navigate and avoids that irritation of getting stuck at a certain point. Side by side, the difference in PVZ2 is crystal clear: it's much smoother and the graphics are far more polished. But that's probably because you haven't played the original title for some time. Those familiar with the original will find immediate familiarity with the game's look and feel. If that happens then, well, we needn't explain really: "the zombies ate your brains" and it's level failed, game over. Zombies advance from the right of the screen and if you don't pop off those zombie heads then first they'll eat your plants, second they'll break your final line of lawnmower defence, before finally chomping down on your brains. Like we say, that may make it sound rather like a boring, strategic, game-by-numbers title - but it doesn't feel like that in play at all. Just like the original title, Plants vs Zombies 2 has a single-screen field of play that's made up of five columns arranged into nine squares apiece. Sunflowers generate sun over a given period of time which can be used to purchase other defensive and attacking plant types. Your only form of defence? Plants, but of course. But, fear not, the tongue-in-cheek comedic approach and genuinely addictive gameplay make for a strategy game that feels almost removed from its very genre.Īdvised by the saucepan-hat-wearing Crazy Dave - that establishes the rather silly theme from the off, doesn't it? - it's your job to defend your home ground from a hoarde of slow-moving zombies. If you're new to the series then a mental groan probably just went off in the back of your mind. Pick your brainĪt its core Plants vs Zombies 2 is a real-time strategy game. Deep into the game, we've got the lowdown on whether the Popcap-EA alliance brings fresh new fun to the franchise. But does this mechanic affect the simple joys of gameplay?Īhead of its official release in the UK we've had Plants vs Zombies 2 on the go for a couple of weeks now. That's right, the free-to-download title - affectionately known as PVZ2 to many - comes with in-app purchases to assist progress. Popcap, the title's developer, has been gobbled up by publishing giant EA since the original game's app-format launch on Apple's iOS in 2010, a move that's led to Plants vs Zombies 2: It's About Time adopting the "freemium" model. And for good reason: it's so good that you'll want to eat your own brain. (Pocket-lint) - Plants vs Zombies is one of the most popular gaming apps ever released. ![]()
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